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Augments, como funcionan y que son??

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Augments, como funcionan y que son??

Mensaje  Kalessin el Lun 6 Ago 2012 - 12:02

Basico
Uno puede aumentar las armas a través de los NPC Blaksmith se encuentran en cada ciudad.(excepto en las aldeas primerizas)

Todas las armas desde Grado C hasta las S pueden ser aumentadas, las armas de grado C y B requieren Gemstone D y las armas de grado A y S requieren Gemstone C. Para cada objeto a encantar necesitarás Life Stone y Gemstone y el arma que el jugador quiera aumentar.

Las Life Stone pueden ser adquiridas de los Mobs que uno caza; Hay una alta posibilidad de que puedas obtener High-level Life Stone de Raid Boss que de los monstruos ordinarios. Las Life Stone muestran el nivel para poder ser usadas por el nivel del jugador.

Un arma aumentada no puede ser intercambiada, vendida, arrojada o depositada en la Warehouse del clan. Sin embargo si puede ser depositada en tu propia Warehouse. Un arma que se le ah removido la aumentación puede ser intercambiada normalmente. Armas con habilidades especiales o encantadas pueden ser aumentadas.

También es posible encantar o agregar una habilidad especial siendo ya aumentada el arma. Si quisieras remover la aumentación de un arma encantada o con habilidad especial está permanecerá con dichos efectos. Un arma aumentada no puede ser usada para crear dual swords o intercambiarla con el Blacksmith of Mammon
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Re: Augments, como funcionan y que son??

Mensaje  Kalessin el Lun 6 Ago 2012 - 12:39

Detalles Especificos

Las Life Stones exiten en varios grados y niveles. Los efectos dependen del grado de la piedra ya sea Normal, Mid, High o Top de la aumentacion,High grade da un efecto debil, mientras que la top grade da un efecto mas fuerte. Entonces con el nivel adecuado se puede aplicar un efecto al arma debido a los grados de la piedra. Sin embargo, al final, los efectos son todavía aleatoria. Los niveles de las Life Stones afectan directamente el nivel de habilidades activas o pasivas de las armas aumentadas. Para poder utilizar una Life Stone debe estar al mismo nivel, igual o mayor que el nivel del jugador.

Life Stone
Level
Skill
Level
46
49
1
2
52
55
3
4
58
61
64
5
6
7
67
70
8
9
76 +10

Tambien hay 4 calidades de aumentaciòn. La calidad de la aumentacion está determinado por diferentes tipos y números. Entre mayor sea la calidad del efecto, estè le dara un efecto de animacion al arma (osea que brille mas fuerte).

ColorRaresaEfectos
AmarilloComunEst.Mod.
Azul No ComunEst.Mod.
Chance Skills
PurpuraRaro Est.Mod.
Chance Skills
Active Skills
RojoMuy Raro Est.Mod.
Chance Skills
Active Skills
Passive Skills

*Est.Mod. = Modificadores de estatus
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Re: Augments, como funcionan y que son??

Mensaje  Kalessin el Lun 6 Ago 2012 - 16:30

Posibles Aumentos

El número total de efectos sobre un arma varià pero el rango es de 2 a 5 posibles aumentos. La mayoría de los aumentos constan de 2-4 modificadores de estadísticas. Sin embargo, cuando se trata de habilidades en general, hay menos efectos, pero como se dijo anteriormente, los efectos son aleatorios por lo que en realidad nunca puede estar seguro de lo que puede pasar ..

Estados Modificables

  • • Accuracy: between +0.4 and +3.0
    • CP Recovery: between +0.1 and +0.8
    • Critical: between +4.9 and +32.7
    • Evasion: between +0.4 and +3.0
    • HP Recovery: between +0.1 and +0.8
    • M. Atk: between +2.5 and +28.2
    • Maximum CP: between +19.2 and +214.9
    • Maximum HP: between +12.7 and+155.9
    • Maximum MP: between +6.1 and +115.1
    • M. Def: between +4 and +30.8
    • MP Recovery: between +0.1 and 0.4
    • P. Atk: between +2.2 and +24.2
    • P. Def: between +5.1 and +38.2
    • CON +1
    • INT +1
    • MEN +1
    • STR +1 ACTIVE SKILLS
    • Active: Absorbs HP.
    • Active: Allows you to reflect some of the damage you incurred back to the enemy for a certain amount of time. Excludes damage from skill or remote attacks.
    • Active: Attacks by throwing a boulder.
    • Active: Burns up the enemy's MP.
    • Active: Decreases all skill MP consumption rates temporarily.
    • Active: Decreases all skill re-use times temporarily.
    • Active: Decreases a target's urge to attack.
    • Active: Decreases the magic MP consumption rate temporarily.
    • Active: Decreases the magic re-use time temporarily.
    • Active: Decreases the opponent's PVP P. Atk. temporarily.
    • Active: Decreases the skill MP consumption rate temporarily.
    • Active: Decreases the skill re-use time temporarily.
    • Active: Decreases the song/dance skill MP consumption rate temporarily.
    • Active: Decreases the song/dance skill re-use time temporarily.
    • Active: Decreases the target's urge to attack.
    • Active: Detonates a fireball by compressing the air around the caster.
    • Active: Ignites a firecracker.
    • Active: Ignites a large firecracker.
    • Active: Increases Accuracy temporarily.
    • Active: Increases Dodge temporarily.
    • Active: Increases M. Atk. temporarily.
    • Active: Increases M. Def. temporarily.
    • Active: Increases P. Atk. temporarily.
    • Active: Increases P. Def. temporarily.
    • Active: Increases PVP Damage temporarily.
    • Active: Increases resistance to damage from falling temporarily.
    • Active: Increases the ability to restore some HP from the damage inflicted on an enemy temporarily. Excludes damage by skill or long-range attacks.
    • Active: Increases the chance of a critical attack temporarily.
    • Active: Increases the critical attack rate of magic attacks temporarily.
    • Active: Increases the effectiveness of HP recovery magic temporarily.
    • Active: Increases the maximum CP temporarily.
    • Active: Increases the maximum HP temporarily.
    • Active: Increases the maximum HP temporarily and restores HP by the increased amount.
    • Active: Increases the maximum MP temporarily.
    • Active: Increases the power of HP recovery magic temporarily.
    • Active: Increases the recharge recover rate of MP.
    • Active: Increases the recharge recovery rate of MP.
    • Active: Increases the target's urge to attack.
    • Active: Inflicts a dark attack.
    • Active: Inflicts a dark attack in the shape of a parabola.
    • Active: Inflicts a elementally challenged attack.
    • Active: Inflicts a elementally challenged attack in the shape of a parabola.
    • Active: Inflicts a flaming attack.
    • Active: Inflicts a flaming attack in the shape of a parabola.
    • Active: Inflicts a gusting attack.
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Re: Augments, como funcionan y que son??

Mensaje  Kalessin el Lun 6 Ago 2012 - 16:30

• Active: Inflicts a gusting attack in the shape of a parabola.
• Active: Inflicts an earthen attack attack.
• Active: Inflicts an earthen attack attack in the shape of a parabola.
• Active: Inflicts a sacred attack.
• Active: Inflicts a sacred attack in the shape of a parabola.
• Active: Inflicts a water-type attack.
• Active: Inflicts a water-type attack in the shape of a parabola.
• Active: Inflicts damage by throwing a boulder.
• Active: Instantly restores your HP.
• Active: Launches a dark attack.
• Active: Launches a sacred attack.
• Active: Momentarily becomes invincible.
• Active: Momentarily frightens the target, causing him to flee.
• Active: Opens doors and treasure chests with a certain probability. Requires Keys of a Thief.
• Active: Play music for a short duration.
• Active: Puts the opponent's mind at peace and erases the desire to attack.
• Active: Regenerates MP.
• Active: Removes the target.
• Active: Restores CP.
• Active: Restores your own CP.
• Active: Resurrects a corpse.
• Active: Teleports party members to a village. Cannot be used in a specially designated place such as the GM Consultation Service.
• Active: Teleports the caster to a village. Cannot be used in a specially designated place such as the GM Consultation Service.
• Active: Teleports to a village regardless of time. Cannot be used in a specially designated place such as the GM Consultation Service.
• Active: Temporarily blocks all of the target's physical/magic skills.
• Active: Temporarily blocks a monster's pre-emptive attack. Fighting ability significantly decreases while in effect.
• Active: Temporarily blocks the target's magic skills.
• Active: Temporarily causes a target to bleed heavily.
• Active: Temporarily decreases a target's Atk. Spd.
• Active: Temporarily decreases a target's speed.
• Active: Temporarily holds the target. The target cannot be affected by any additional hold attacks while the effect lasts.
• Active: Temporarily Increases the distance you can jump without sustaining damage.
• Active: Temporarily Increases your head size.
• Active: Temporarily Increases your lung capacity.
• Active: Temporarily paralyzes a target.
• Active: Temporarily petrifies the target.
• Active: Temporarily poisons the target.
• Active: Temporarily puts the target to sleep. The target cannot be affected by any additional sleep attacks while the effect lasts.
• Active: Temporarily resist damage from falls.
• Active: Temporarily stuns the target.
• Active: Unleashes a general attack and temporarily decreases your magic attack power during PvP. CHANCE
• Chance: Blocks all of the physical/magic skills of the target that inflicts damage on you with a certain probability.
• Chance: Blocks the magic skills of the target that inflicts damage on you with a certain probability.
• Chance: Decreases the Atk. Spd. of the target that inflicts damage on you with a certain probability.
• Chance: Decreases the PVP Damage of the target that inflicts damage on you with a certain probability.
• Chance: Decreases the speed of the target that inflicts damage on you with a certain probability.
• Chance: Decreases the urge to fight of the target that inflicts damage on you with a certain probability.
• Chance: Has a chance to hold a target that damages you. The target cannot be affected by any additional hold attacks while the effect lasts.
• Chance: Has a chance to paralyze a target that damages you.
• Chance: Has a chance to petrify a target that damages you.
• Chance: Has a chance to poison a target that damages you.
• Chance: Has a chance to sleep a target that damages you.
• Chance: Has a chance to sleep a target that damages you. The target cannot be affected by any additional sleep attacks while the effect lasts.
• Chance: Has a chance to stun a target that damages you.
• Chance: Increases accuracy with a certain probability when damage is incurred.
• Chance: Increases critical attack rate of magic attacks with a certain probability when damage is incurred.
• Chance: Increases critical attack rate with a certain probability when damage is incurred.
• Chance: Increases evasion with a certain probability when damage is incurred.
• Chance: Increases M. Atk. with a certain probability when damage is incurred.
• Chance: Increases maximum CP with a certain probability when damage is incurred.
• Chance: Increases maximum HP with a certain probability when damage is incurred.
• Chance: Increases maximum MP with a certain probability when damage is incurred.
• Chance: Increases M. Def. with a certain probability when damage is incurred.
• Chance: Increases P. Atk. with a certain probability when damage is incurred.
• Chance: Increases P. Def. with a certain probability when damage is incurred.
• Chance: Increases PVP Damage with a certain probability when damage is incurred.
• Chance: Increases recovery rate when receiving HP recovery magic with a certain probability after damage is incurred.
• Chance: Increases recovery rate when receiving MP recovery magic with a certain probability after damage is incurred.
• Chance: Momentarily blocks all of the target's physical and magic skills during a critical attack.
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Re: Augments, como funcionan y que son??

Mensaje  Kalessin el Lun 6 Ago 2012 - 16:31

• Chance: Momentarily blocks all of the target's physical and magic skills during a magic attack.
• Chance: Momentarily blocks all of the target's physical and magic skills during a physical attack.
• Chance: Momentarily blocks the target's magic skill during a critical attack.
• Chance: Momentarily blocks the target's magic skill during a magic attack.
• Chance: Momentarily blocks the target's magic skill during a physical attack.
• Chance: Momentarily burns up the target's MP during a critical attack.
• Chance: Momentarily burns up the target's MP during a magic attack.
• Chance: Momentarily burns up the target's MP during a physical attack.
• Chance: Momentarily causes the target to bleed during a critical attack.
• Chance: Momentarily causes the target to bleed during a magic attack.
• Chance: Momentarily causes the target to bleed during a physical attack.
• Chance: Momentarily decreases a target's Atk. Spd. during a critical attack.
• Chance: Momentarily decreases a target's Atk. Spd. during a magic attack.
• Chance: Momentarily decreases a target's Atk. Spd. during a physical attack.
• Chance: Momentarily decreases a target's speed during a critical attack.
• Chance: Momentarily decreases a target's speed during a physical attack.
• Chance: Momentarily decreases the target's speed during a magic attack. Intensity 3.
• Chance: Momentarily frightens the target, causing him to flee during a magic attack.
• Chance: Momentarily frightens the target, causing him to flee during a physical attack.
• Chance: Momentarily frightens the target during a critical attack.
• Chance: Momentarily holds the target during a critical attack. The target cannot be affected by any additional hold attacks while the effect lasts.
• Chance: Momentarily holds the target during a magic attack. The target cannot be affected by any additional hold attacks while the effect lasts.
• Chance: Momentarily holds the target during a physical attack. The target cannot be affected by any additional hold attacks while the effect lasts.
• Chance: Momentarily paralyzes the target during a critical attack.
• Chance: Momentarily paralyzes the target during a magic attack.
• Chance: Momentarily paralyzes the target during a physical attack.
• Chance: Momentarily petrifies the target during a critical attack.
• Chance: Momentarily petrifies the target during a magic attack.
• Chance: Momentarily petrifies the target during a physical attack.
• Chance: Momentarily poisons the target during a critical attack.
• Chance: Momentarily poisons the target during a magic attack.
• Chance: Momentarily poisons the target during a physical attack.
• Chance: Momentarily puts the target to sleep during a critical attack. The target cannot be affected by any additional sleep attacks while the effect lasts.
• Chance: Momentarily puts the target to sleep during a magic attack. The target cannot be affected by any additional sleep attacks while the effect lasts.
• Chance: Momentarily puts the target to sleep during a physical attack. The target cannot be affected by any additional sleep attacks while the effect lasts.
• Chance: Momentarily stuns the target during a critical attack.
• Chance: Momentarily stuns the target during a magic attack.
• Chance: Momentarily stuns the target during a physical attack.
• Chance: Regenerates CP with a certain probability when damage is incurred.
• Chance: Regenerates MP with a certain probability when damage is incurred.
• Chance: Temporarily decreases a target's speed during a critical attack.
• Chance: Temporarily decreases a target's speed during a physical attack.
• Chance: Temporarily decreases a target's urge to attack during a critical attack.
• Chance: Temporarily decreases a target's urge to attack during a physical attack.
• Chance: Temporarily decreases the target's speed during a magic attack. Intensity 3.
• Chance: Temporarily increases the target's urge to attack during a critical attack.
• Chance: Temporarily increases the target's urge to attack during a physical attack.
• Chance: Temporarily provokes a target to attack during a critical attack.
• Chance: Temporarily provokes a target to attack during a physical attack.
• Chance: Throw the target that inflicts damage on you into a state of fear and causes him to flee with a certain probability. PASSIVE
• Passive: Decreases the magic MP consumption rate.
• Passive: Decreases the MP consumption rate for all skills.
• Passive: Decreases the skill MP consumption rate.
• Passive: Decreases the song/dance skill MP consumption rate.
• Passive: Increases accuracy.
• Passive: Increases critical attack rate.
• Passive: Increases evasion.
• Passive: Increases lung capacity.
• Passive: Increases Lung Capacity.
• Passive: Increases M. Atk.
• Passive: Increases M. Def.
• Passive: Increases P. Atk.
• Passive: Increases P. Def.
• Passive: Increases PVP Damage.
• Passive: Increases the ability to reflect some of the damage you incurred back to the enemy. Excludes damage by skill or long-range attacks.
• Passive: Increases the critical attack rate of magic attacks.
• Passive: Increases the effect of HP recovery magic.
• Passive: Increases the height from which you can jump without sustaining damage.
• Passive: Increases the power of HP recovery magic.
• Passive: Increases the recharge recovery rate of MP.
• Passive: Increases the weapon weight limit by 2 times.
• Passive: Raises resistance to damage from falling.

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